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DOE
Contract |
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Abstract
Form |
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Contact Information: |
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Contact
name: |
Séamus Mulholland, Program Director |
Organization: |
MIS KIDS d/b/a FUTUREKIDS –
Vendor #: MIS020000 |
DOE Contract Number: |
QR0840D - Enrichment Services |
Address: |
330 East 85th Street, New York,
NY 10028 |
Phone #: |
(212) 717-0265 Ext. 15 |
Fax #: |
(212) 717-0259 |
E-mail: |
Seamus@mindlabny.com |
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Program
Information |
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Mind Lab Program (Elementary,
Middle School & High School) |
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Mind
Lab’s perspectives on successful enrichment programs, is that
they can be inspired by captivating board games, that keep
participants coming back for the next round of competition
and pack friends and family in for the final Olympics sessions.
Playing these multicultural, team and partner, board games
builds academic skills such as: mathematics problem solving,
use of spatial constructs, diagrams, documents, test sophistication
skills, short response, extended response, literacy informational
texts, cultural diversity awareness and beyond.
The Mind Lab Method is a system for the development and nurturing
of a battery of social-emotional skills (community life, teaming,
setting goals, empathy, mirroring one’s actions, and resiliency),
as well as critical thinking mind sets applicable for life
and multi-content achievement (detective method, migrating
birds formation, mirrors approach, stoplight, and thinking
tree). At the crux of the Mind Lab Method, is the idea that
the most effective way to learn is through unique, learner
centered, inquiry driven, and authentic experience that leaves
the participant (K-12) wanting more. Game playing is the perfect
example of such an experience – it is entertaining, engaging,
and exciting. Therefore it engages and enthralls the participant.
No less important is the fact that the game-playing experience
provides the training field ground application and development
of lifelong literacy, mathematics problem solving, and 21st
Century success skills. |
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Mind Lab Enrichment Program Implementation: |
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In the
first stage, the students learn one of the many (age, grade
and skill need appropriate) thinking games in the program.
They play in small groups. Using an instructor mediated game
kit, they explore the game strategies and underlying thinking
concepts, which help them to hone their game-playing skills.
In the second stage,
the instructor and the students summarize the game-playing
session with the help of a thinking
model. This model connects the actual moves of the
games to the “mind lab” processes triggered by game playing
(for example-identifying a problem, or making a difficult
decision), or to emotional or social processes (for example-
taking responsibility for a mistake).
In the third stage,
the instructor and students examine the game patterns to initiate
a discussion, which relates to relevant real-life situations.
In so doing, the students
succeed in applying the knowledge derived from the game experience
to other aspects of life – from their studies (and later on,
their occupation), the news, and their personal/community
lives. |
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Available Programs – Summer,
Fall, Spring & Winter/Spring Breaks Courses |
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Each age group program offer
up to 2 modules of 15 sessions each for 45 Min/Session (K-3
Grades) up to 12 Students/Instructor/Kit and 90 Min/Session
(4-12 Grades) up to 20 Students/Instructor per Kit. Each culminates
in an outreach family and friends demonstration of game play
with the Grades 4-12 levels ending in a very real Olympics at
your school site. |
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K-1 Magical Games Garden
(Young Learners, Growing Big Ideas and Problem Solving
Strengths) |
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2-3 Learn to Think Through Games
(Decisions, Decisions & Teamwork lead to Team Victory
Modules) |
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4-5 The Thinking Center (Information
Analysis & Resource Management Modules) |
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6-8 The Think-Lab (The Benefit of
Collaboration & Tactics and Strategies Modules) |
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9-12 Welcome to Olympics (The Strategic
Decision Making 101 & Master Minding Success Modules) |
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Futurekids Products |
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The Futurekids education technology solution empowers educators, students, and administrators to be proficient with education as a learning, instruction, administrative and communication tool resulting in better learning outcomes and improved return on investment. Our curriculum products can be combined with select services to bring you a solution customized to your needs. Please click on our products below for more information. |
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